![]() ![]() These llamas vanish in a puff of smoke when defeated. For example, players can attack colourful llamas to get crafting material. ![]() The game contains non-realistic violence in a child-friendly setting and unrealistic violence against fantasy characters. Eventually, you will have the town built and can take your profits and convert the empty prairie lands around you into farmable land for a more leisurely lifestyle, then sell your crops, or transform them into delicious dishes.Ĭontent RatingRated PEGI 7 because it features non-realistic violence in a child-friendly setting or context, mild violence that lacks any apparent harm or injury to human-like characters and violence that lacks any apparent harm or injury to fantasy or mythical beings and creatures. You can also craft items needed by over 30 characters, with their own story.Īs you progress you learn to fight, level up your skills and hone a character that excels at either crafting, combat or social skills depending on your play style. Each is assembled piece by piece at first. Your workshop is an intricate set of machines that produce parts of the structures needed for the town. As you do this, you explore a huge desert world with ruins to find, ancient relics from the Old World, dangerous dungeons and their denizens. It's up to you to gather resources, build machines, workshops and production machines to restore the town's former glory. You start by working as a builder, but soon discover a world of things to do and people to help. It's set in the same wholesome yet post-apocalyptic world as My Time at Portia. However, the lack of options can feel frustratingly limiting and can create a feeling of dissonance for those who spend a great deal of time creating unique playable characters.My Time at Sandrock is a life-simulating role-play game where you restore a run-down town. Because My Time at Sandrock is an early access farming simulation game, it is possible additional clothing options and customization abilities will be introduced at a later time, with the developers currently focusing on core mechanics over cosmetic extras. ![]() Because of this, character builds can clash garishly with outfits, and unfortunately, options don't improve dramatically after getting established in the game. Related: Chucklefish's Magical Simulation Game Witchbrook Isn't DeadĪdditionally, there are no clothing customization options when starting out in My Time at Sandrock. While it is possible additional customization options for muscle tone, weight, and shape could become available in future updates, currently, it feels limiting and off-balance compared to the amount of control given over facial features and color choices. While facial details are plentiful, players have no control over their character's body type, causing all protagonists to have the same physical shape. Unfortunately, there are a few areas that are limited when creating a character in My Time at Sandrock, including a lack of body type diversity and height options. This not only boosts replayability but ensures that farming simulation mechanic staples like dating and marriage don't all blend together due to visually similar characters. Every character made in this type of creator is going to vary from the last, allowing players to have a different adventure in each playthrough. ![]() The level of detail in My Time at Sandrock isn't even seen in Pokémon Legends: Arceus' limited character creator, and acts as an example of why the ability to create truly unique characters is important. Similar to the character creator in The Sims 4, players can shift and change features with these sliders to create detailed and unique protagonists. However, when a tab has been selected, the creator opens a sub-tab that contains numerous customization sliders for each area of focus. Players have the ability to select unique face shapes, hairstyles, mouth types, nose sizes, and even facial tattoos. One of the first big changes players will notice in My Time at Sandrock's character customization are the many different tabs that can be accessed in a sidebar on the righthand side of the creator's screen. ![]()
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